Cynsations

Author Interview: P.J. Hoover on Creating Promotional Tie-In Extras For Your Book

By Gayleen Rabakukk

When I first read P.J. Hoover‘s Cynsations post that mentioned video games related to Tut: The Story of My Immortal Life (Starscape, 2014), I thought, “She’s an electrical engineer. That’s not something someone like me could actually do.”

Still, it’s  a very intriguing idea.

We hear all the time about kids playing video games instead of reading books. What if the video games could actually make them want to read?

When I heard there would be a sequel to Tut, I decided it was time to learn more about the intersection of books and gaming to share with Cynsations readers.

Tell us about the extras you created to go along with Tut. 

Thanks so much for having me here! I’m thrilled to talk about the extras to Tut! I’ll split them into traditional and non-traditional.

For traditional extras, it started when my editor asked for a “bonus chapter” to put at the end of the actual printed book.

I didn’t love the idea of a bonus chapter because I didn’t see it as a big selling point for middle grade. So instead, I sat down at my computer, put together some extras, and sent them off to her. These included:

• A glossary
• A note to readers about King Tut
King Tut’s Guide to immortality
A Tomb-Builders Guide

The short story is that she loved them! She loved them so much, that for the sequel, she asked for more. So I sat down at my computer again and came up with:

King Tut’s Most Excellent Guide to all Things Shabti
Caring for your Sumerian Monster
Henry’s Phrontistery

(Note that these make a bunch of sense once you’ve read the book.) Again, she loved the extras!

But these still all fell in the range of traditional extras, and being the tech-savvy person that I am, I decided to come up with some more not-quite-as-traditional extras.

The first of these was a game I developed in Scratch (a website developed by MIT that teaches kids to program by having them design games).

Scratch is widely used in schools which is where I first learned about it. Over the course of the next few months, I coded Escape From King Tut’s Tomb, a 10-level video game to go along with the book. It’s actually really hard to get through all 10 levels, so on my website, I included “cheats” to go along with the game.

After the Scratch game, I latched onto the Minecraft craze.

One of P.J.’s Minecraft
Tomb Builders

Minecraft popularity has died down a bit in the last couple years, but at the time of the release of Tut: The Story of my Immortal Life, it was the hottest thing.

So I hired some Minecraft developers (in the form of my kids and their friends), rented server space, and we created the Minecraft Tut world.

I was so excited at this point, and so into creating extras to go along with Tut (since they were so much fun), that I sat down and wrote out a Choose Your Own Adventure inspired game to go along with my book.

It’s called Pick Your Own Quest, and in it, you play the role of King Tut. The choices you make determine if you save Egypt from an awful threat, or if you make the wrong choice, you die some horribly grizzly death instead.

I think there are about forty-two different ways to die.

When it was time for book 2, I knew I wanted to write another Scratch game.

Here’s the thing. King Tut himself was a gamer.

Yes, it’s true! In his tomb they found many copies of a very popular ancient Egyptian board game called Senet.

This game is featured in the sequel, Tut: My Epic Battle to Save the World (Starscape, 2017). So I coded up Senet in Scratch to go along with book two. Kids can play against a friend or against King Tut himself.

Warning: King Tut is very hard to beat. He also taunts you the entire time you play. For those who don’t know how to play Senet, there is an easy mode and a hard mode. There are also downloadable instructions on my website and information in the back of the published book.

What has the response been from teachers and students?
Both teachers and students love these extras!

I have gotten such great response, from seeing librarians at conferences eyes light up when they hear me mention Scratch, to kids cheering when they find out about the video games.

They love that I’ve taken the world of reading and crossed it over in these unique ways to combine technology.

Kids adore playing video games, and when they hear about how they’re related to a book, it’s like they feel like they’ve been given permission to play. Also it gets them very excited to read the books. I’ll see hundreds and hundreds of hits on my website for the extras, and it just makes smile.

Have the extras led to more school visits?
One hundred percent yes!

In addition to my standard author presentation, I also offer a breakout “Coding Chat” where I’ll talk to kids in technology classes or coding clubs about ways I use technology in my job as an author. I’ll also focus on Scratch and help them get started. I have some “starter” projects that kids can take and easily modify. 

So many schools these days have coding clubs, and the program they almost all start out using is Scratch. So I offer them not only the ability to talk about books and writing, but the vision in seeing how they can take their love of a book and express it creatively.
In addition, and it’s so hard to believe this is still the case, we are still seeing a huge drop in females in technical classes and careers. Lots of schools love that I provide the role model of a strong technical female to their students. I’ve been invited to specifically visit girls-only schools for this reason.
I have information about in-person and Skype author visits on my website.
Have the extras help boost sales? Have you heard from readers who discovered the book because they found one of the games first?
Though it’s hard to determine this exactly, I believe the extras have helped the Tut books gain visibility and stand out in the market when otherwise they might not have.

Tut: The Story of My Immortal Life was chosen for both the Texas Lone Star List and the Spirit of Texas Middle School list.

In addition, I’ve also seem my game being used as an example in computer science classes around the country, both at the high school and college levels. 

Scratch also provides a way for me to connect with kids directly.

It’s like its own social networking site. Kids can comment on my games, like them, favorite them. I can chat back with them about the games. Overall, it’s a win.

Which of the games you created is the most popular?
P.J.’s original Artificial Intelligence project

Of the Scratch games, Escape From King Tut’s Tomb is by far the most popular. It’s the main one connected to the book, and the first one kids will find on my Scratch page and my website. 

Of the non-Scratch extras, the Pick Your Own Quest adventure is hugely popular. Kids will go through the paths, trying to find a safe way to save Egypt over and over again. They probably go through seeing how many ways they can die also.
My personal favorite is a game I coded in Scratch.

Back when I was in college, I took a class called Artificial Intelligence, and in the class, we had a project assigned. I wrote a game called Castle Of Doom.

I loved the game! Of course that was back in 1991 and the game was on a (most likely defunct) floppy disk for DOS.

I recoded the game in Scratch, and now I can play whenever I want!

P.J.’s game, recoded in Scratch

Tell me about the timeline of creating the extras. Did you do it all at once? Or is it something you are continually growing?

I tend to do my extras in batches, before the release of the books. That way, when possible, I can get information on the extras into the printed books themselves.

For example, the Pick Your Own Quest game is featured in the print books with a QR that links directly to the website page for it. 

The Scratch games take a while to write. I’ll try to spread this out over the course of a couple months, taking my time, so I don’t rush through anything and make mistakes (through I’m sure there are still some bugs in there somewhere!). It’s nice when I do Scratch, because I can hang out with my kids at the kitchen table with my laptop, and it encourages them to create games of their own at the same time. 
If an author wants to make a game, what are the basic steps for getting started? (is one platform more user friendly? have better graphics or sound effects?)

There are two different ways to approach this. 
PJ Hoover with Cynthia Leitich Smith at Texas Book Festival

If an author just wants a kick-butt video game to go along with their book, there is no reason to use Scratch.

In fact, there may be many reasons to not use it. The graphics are not the best (they don’t scale up great). It can be slow loading. It does not have all the functionality a skilled programmer would want.

If the goal is to just have a game that kids can play, any platform can be used.

My reasons for having a game were a bit different.

In addition to giving kids a game to play, I really wanted to tie into the technology curriculum at schools and allow educators to combine the use of my games and my books.

I was really trying to hook those kids who loved math and science but didn’t love reading and writing quite as much. For this reason, I went with Scratch. Almost every single educator out there has heard of it. Many schools have required Technology classes or lessons. Scratch is the number one go-to when teaching kids to code. 

As for getting started, having a programming background helps. But anything is possible if there is a vision and the motivation to make that vision become a reality. 
Are there costs associated with creating the extra content?
My cost was only my time. But it was fun time, time well spent, and I loved every minute of it! Also, now I have some really fun games that even I love to play.
Tell us about Tut: My Epic Battle to Save the World.
I’m so excited for this book! It feels like it’s been forever since book 1, Tut: The Story Of My Immortal Life, came out. And it has been two-and-a-half years! The story picks up a few months after the end of the first book. And because they did such a great job of summarizing it, I’ll go with my publishers blurb:
Meet Tut! He used to rule Egypt. Now he’s stuck in middle school.

Having defeated his evil uncle and the Cult of Set, who tried to send him to the afterlife, the perpetually fourteen-year-old King Tut is looking forward to a relaxing summer vacation. But then Tut discovers that his brother Gilgamesh has been captured by the Egyptian god Apep, Lord of Chaos. Gil helped to vanquish Apep thousands of years ago, and now Apep is back for vengeance.

It’s up to Tut and his friends, Tia and Henry, to find Gil and stop Apep before he succeeds in his scheme to swallow the sun and plunge the world into darkness forever….

Tut: My Epic Battle to Save the World will appeal to fans of fast and funny mythological fantasy. Don’t miss Tut’s first epic adventure, Tut: The Story of My Immortal Life.
Thank you so much for having me here! It is such an honor!

Cynsational Notes

P.J. with Nefertorti. Her other
tortoise is named King Tort.

P.J. Hoover wanted to be a Jedi, but when that didn’t work out, she became an electrical engineer instead. After 15 years of designing computer chips, she decided to start creating worlds of her own.

Tut: My Epic Battle to Save the World, her sixth book, releases today.

When not writing, P.J. spends time with her husband and two kids and enjoys practicing kung fu, solving Rubik’s cubes, watching “Star Trek” and playing too many video games.

She is also the assistant regional adviser for Austin SCBWI

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